Bind On Equip:Diablo 3 #1 Beta first impressions

BOE: Diablo 3 #1

Beta First Impressions 

Not sure where this will fit in the BOE line up. Frequency will depend how much we have to say.


– what were we expecting from diablo 3?

I had forgotten so much about Diablo that I did not really know what to expect.  I have not played it for 6 years.

wemb: I was worried that Diablo wouldn’t be relevant anymore after all the years its been gone with gaming going up so many levels and mmo becoming so strong

Wych: After playing MMO’s for so long it was tough to know what to expect – I still play RTS games & it kind of fits in the middle


-how did the finished product  (beta) compare?

Not really a finished product, but the feel of the game is certainly retained.

wemb: i think theyve done a great job of keeping the feel of the old diablo but adding enough bells and whistles and applying what they have learnt in the intervening years to make this version relevant

Wych: This looks like a “can the servers take the strain” kind of thing so far, it’s a max of 3 hours play in the current beta and you can’t really get past level 10. I’ve done a few betas & this feel like the most limited – after playing at Blizzcon last year this feels like there should be more.

-first impressions?

I found it difficult adjusting back to mouse click moves and not being able to adjust my view.  After 6 years of wow that was difficult and I kept trying to move with my asd keys and bringing up all sorts of pages on my screen … mid battle …

wemb: i was relieved that it is still very exciting and fun to play and fits very well in the realm of gaming today. you have to take off your mmo hat and put your action one on to play this game- its not a wow killer and its not trying to be. Its more like a really kick ass console game but with pc quality and versatility.

Wych: It’s fun, it’s a pick up & play kind of game – the only problem I have is that the classes almost feel over powered. I really had to push hard to get myself killed – spamming your primary attack pretty much got me through almost every encounter


-what characters have we played, and our thoughts, what are they like, how do they play, what can they do etc…




Wych: As expected, fast & powerful

Wemb: my pick so far. as wych said very powerful and fast, but with so much versatility. certain attacks give you the power to unlock other attacks. youve also got heals in there and even at low levels they are very handy. My son even worked out a rotation that allowed you to alternate between healing and chugging a potion so you couls stay in the fight without easing up or backing away.


Wych: This is my favourite so far, changing skills gives a real change in game play – it goes from a caster to a pet class very quickly.

Wemb: agreed- the witchdoctor is extremely versatile- you can totally quarterback it with pets and aoe attacks or be a caster with spirits and zombies being flung at your enemies, or even get right up into melee range and hit them while you fling exploding frogs at them!


I have only played the Wizard so far from start to finish (9 levels)  I thought she was great fun.  Although I think she would be super squishy on her own, it was fun in a group.  I made wemb explore every bit of the map and we literally left no body unrifled.


Wych: The most disappointing out of the classes I played, the targeting is off & the animations seem hit & miss. IT doesn’t feel any different to the other classes – you don’t get a real feel for the need to shoot.

I actually enjoyed the demon hunter. loved the attack where you flip backwards if the mobs get too close. the dual wielding of guns looks very cool. totally agree about the targetting- tab target would probably fix this very simply.


The story is good, enhanced by lore segments about mobs you are fighting and voiced npcs.

Wych: The story is good & fits the world well – some of the incidental voice overs seem a little forced /agree but that can happen anytime with voice because it is not always how we would speak.

Wemb: i really love the gothic look and lore. this should so be an mmo with factions split down physical and mystical lines, i would get right into it.


Wych: I like the new lore pop ups/links about mobs etc as well as the info pages you pick up

wemb: i forgot that all the quests were voice acted and i really like it- same with the lore tips, you can keep going and listen while it plays through


The crafting was really good but looks really pricey.  Knowing you start with nothing means that 200g for one piece of gear is going to be out of most peoples range.

wemb:the gear is a simplified version of wow really. its a bit more forgiving in what you can and cannot use. I can’t wait to get into gemming gear to really open up the possibilities and customise our toons further.

-where will Diablo3 fit with your gaming?

Wych: I can see this as a once a week group thing or a bit of down time to be by myself

I can see why I used to play Diablo once a week.  I can see it being the same again, something you do one a week or once a fortnight as a group, would be good for some down time or if you are feeling like a change of pace.



“Soon” Was Too Soon — Diablo III to Arrive in Early 2012–_Diablo_III_to_Arrive_in_Early_2012_-9_23_2011#blog

Sep 23, 2011 5:30 AM PDT

We commonly use the term “soon” when referring to Blizzard releases, because we know that no matter how hard we’re working to reach a target, we’re not going to compromise and launch a game before it’s ready. For Diablo III, we were aiming to launch by the end of 2011. As we’re announcing globally today, our new target for the game is early 2012.


While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.


The upside of today’s announcement is that we will be running the beta test longer than we initially planned, which will allow us to invite more of you who have opted in.


For those taking on the Diableard challenge, we salute you — and now fear for your well-being and personal hygiene. We hereby issue an official reprieve to all Diableard participants, including Blizzard employees, if you want to trim or otherwise manage the lower half of your face. We’d still love to see your beardly achievements, and we look forward to seeing more of your efforts as we move into 2012, but not to the detriment of your workplaces and significant others.


Thank you everyone for your support and anticipation for Diablo III. We’re still moving ahead at full pace, and we’ll be keeping you fully informed of any news and developments here at, including the specific release date when the time comes, so stay tuned.


-Mike Morhaime


Good updates on the community site:


any questions you have about the beta, hit us on twitter BINDONEQUIP or if we can answer we will.


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